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--No.107 銀河眼の時空竜 function c88177324.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,8,2) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(88177324,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_BATTLE_START) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(c88177324.negcon) e1:SetCost(c88177324.negcost) e1:SetTarget(c88177324.negtg) e1:SetOperation(c88177324.negop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetCondition(c88177324.regcon) e2:SetOperation(c88177324.regop) c:RegisterEffect(e2) end c88177324.xyz_number=107 function c88177324.negcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c88177324.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c88177324.filter1(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled() end function c88177324.filter2(c) return c:IsFaceup() and (not c:IsAttack(c:GetBaseAttack()) or not c:IsDefense(c:GetBaseDefense())) end function c88177324.filter3(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) end function c88177324.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c88177324.filter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) or Duel.IsExistingMatchingCard(c88177324.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end end function c88177324.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local exc=aux.ExceptThisCard(e) local g=Duel.GetMatchingGroup(c88177324.filter3,tp,LOCATION_MZONE,LOCATION_MZONE,exc) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) tc=g:GetNext() end g=Duel.GetMatchingGroup(c88177324.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,exc) tc=g:GetFirst() while tc do if not tc:IsAttack(tc:GetBaseAttack()) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetBaseAttack()) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end if not tc:IsDefense(tc:GetBaseDefense()) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetValue(tc:GetBaseDefense()) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end tc=g:GetNext() end if c:IsFaceup() and c:IsRelateToEffect(e) then c:RegisterFlagEffect(88177324,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1) end end function c88177324.regcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():GetFlagEffect(88177324)>0 end function c88177324.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_BATTLE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetValue(1) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) c:RegisterEffect(e2) end