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--霞の谷の雷神鬼 function c89310929.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSetCard,0x37),1) c:EnableReviveLimit() --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(89310929,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCondition(aux.dscon) e1:SetTarget(c89310929.target) e1:SetOperation(c89310929.operation) c:RegisterEffect(e1) end function c89310929.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c89310929.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end Duel.SendtoHand(tc,nil,REASON_EFFECT) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) or not tc:IsLocation(LOCATION_HAND) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end