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Combo
考据
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卡图故事
支缓
盘点整理
Duel Links
--No.63 おしゃもじソルジャー function c89642993.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,1,2) c:EnableReviveLimit() -- local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(89642993,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,89642993) e1:SetCost(c89642993.efcost) e1:SetTarget(c89642993.eftg) e1:SetOperation(c89642993.efop) c:RegisterEffect(e1) end c89642993.xyz_number=63 function c89642993.efcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c89642993.eftg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local op=Duel.SelectOption(tp,aux.Stringid(89642993,1),aux.Stringid(89642993,2)) e:SetLabel(op) if op==0 then e:SetCategory(CATEGORY_DRAW) else e:SetCategory(CATEGORY_RECOVER) end end function c89642993.efop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE_START+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetCondition(c89642993.drcon) e1:SetOperation(c89642993.drop) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) else Duel.Recover(tp,1000,REASON_EFFECT) Duel.Recover(1-tp,1000,REASON_EFFECT) end end function c89642993.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp end function c89642993.drop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,89642993) Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(1-tp,1,REASON_EFFECT) end