攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--武神器-ヤタ function c89662736.initial_effect(c) --negate attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(89662736,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,89662736) e1:SetCondition(c89662736.nacon) e1:SetCost(c89662736.nacost) e1:SetTarget(c89662736.natg) e1:SetOperation(c89662736.naop) c:RegisterEffect(e1) end function c89662736.nacon(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttackTarget() return at:IsControler(tp) and at:IsFaceup() and at:IsSetCard(0x88) and at:IsRace(RACE_BEASTWARRIOR) end function c89662736.nacost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c89662736.natg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetAttacker():IsOnField() end local dam=math.floor(Duel.GetAttacker():GetAttack()/2) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function c89662736.naop(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() if Duel.NegateAttack() then Duel.Damage(1-tp,math.floor(a:GetAttack()/2),REASON_EFFECT) end end