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--罡炎星-リシュンキ function c89856523.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_FIRE),aux.NonTuner(Card.IsSetCard,0x79),1) c:EnableReviveLimit() --set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(89856523,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c89856523.setcon) e1:SetTarget(c89856523.settg) e1:SetOperation(c89856523.setop) c:RegisterEffect(e1) --atkdown local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetValue(c89856523.atkval) c:RegisterEffect(e2) end function c89856523.setcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c89856523.filter(c) return c:IsSetCard(0x7c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable() end function c89856523.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c89856523.filter,tp,LOCATION_DECK,0,1,nil) end end function c89856523.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,c89856523.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SSet(tp,g:GetFirst()) end end function c89856523.atkfilter(c) return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) end function c89856523.atkval(e,c) return Duel.GetMatchingGroupCount(c89856523.atkfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,nil)*-100 end