攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--ナイト・ショット function c89882100.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c89882100.target) e1:SetOperation(c89882100.activate) c:RegisterEffect(e1) end function c89882100.filter(c) return c:IsFacedown() end function c89882100.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and c89882100.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c89882100.filter,tp,0,LOCATION_SZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c89882100.filter,tp,0,LOCATION_SZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then Duel.SetChainLimit(c89882100.limit(g:GetFirst())) end end function c89882100.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function c89882100.limit(c) return function (e,lp,tp) return e:GetHandler()~=c end end