攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--インフェルニティ・バリア function c9059700.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c9059700.condition) e1:SetTarget(c9059700.target) e1:SetOperation(c9059700.activate) c:RegisterEffect(e1) end function c9059700.cfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSetCard(0xb) end function c9059700.condition(e,tp,eg,ep,ev,re,r,rp) if ep==tp or not Duel.IsExistingMatchingCard(c9059700.cfilter,tp,LOCATION_MZONE,0,1,nil) or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=0 then return false end return Duel.IsChainNegatable(ev) and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) end function c9059700.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c9059700.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end