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盘点整理
Duel Links
--TG ハイパー・ライブラリアン function c90953320.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(90953320,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c90953320.drcon) e1:SetTarget(c90953320.drtg) e1:SetOperation(c90953320.drop) c:RegisterEffect(e1) end function c90953320.drcon(e,tp,eg,ep,ev,re,r,rp) local tg=eg:GetFirst() return eg:GetCount()==1 and tg~=e:GetHandler() and tg:IsSummonType(SUMMON_TYPE_SYNCHRO) end function c90953320.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c90953320.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end