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--螺旋式発条 function c91422370.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(c91422370.cost) e1:SetTarget(c91422370.target) e1:SetOperation(c91422370.activate) c:RegisterEffect(e1) end function c91422370.costfilter(c,ft,tp) return c:IsSetCard(0x58) and c:IsAttackAbove(1500) and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup()) end function c91422370.cost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroup(tp,c91422370.costfilter,1,nil,ft,tp) end local sg=Duel.SelectReleaseGroup(tp,c91422370.costfilter,1,1,nil,ft,tp) Duel.Release(sg,REASON_COST) end function c91422370.filter(c,e,tp) return c:IsSetCard(0x58) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c91422370.filter2(c,atk,e,tp) return c:IsSetCard(0x58) and c:IsAttack(atk) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c91422370.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c91422370.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK) end function c91422370.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c91422370.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local atk=g:GetFirst():GetAttack() local sg=Duel.GetMatchingGroup(c91422370.filter2,tp,LOCATION_DECK,0,nil,atk,e,tp) if sg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(91422370,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local dg=sg:Select(tp,1,1,nil) Duel.SpecialSummon(dg,0,tp,tp,false,false,POS_FACEUP) end end end