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--エルシャドール・ミドラーシュ function c94977269.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_SPSUMMON_COUNT) --fusion material c:EnableReviveLimit() aux.AddFusionProcShaddoll(c,ATTRIBUTE_DARK) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetRange(LOCATION_EXTRA) e2:SetValue(c94977269.splimit) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetRange(LOCATION_MZONE) e3:SetValue(aux.indoval) c:RegisterEffect(e3) --spsummon count limit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_SPSUMMON_COUNT_LIMIT) e4:SetRange(LOCATION_MZONE) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetTargetRange(1,1) e4:SetValue(1) c:RegisterEffect(e4) --tohand local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(94977269,0)) e5:SetCategory(CATEGORY_TOHAND) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_TO_GRAVE) e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e5:SetTarget(c94977269.thtg) e5:SetOperation(c94977269.thop) c:RegisterEffect(e5) end function c94977269.splimit(e,se,sp,st) return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end function c94977269.thfilter(c) return c:IsSetCard(0x9d) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() end function c94977269.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c94977269.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c94977269.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c94977269.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c94977269.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end