攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--円盤ムスキー function c97697678.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(97697678,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PREDRAW) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c97697678.condition) e1:SetTarget(c97697678.target) e1:SetOperation(c97697678.operation) c:RegisterEffect(e1) end function c97697678.condition(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 and Duel.GetDrawCount(tp)>0 end function c97697678.filter(c) return c:IsSetCard(0xc) and c:IsAbleToHand() end function c97697678.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c97697678.filter,tp,LOCATION_DECK,0,1,nil) end local dt=Duel.GetDrawCount(tp) if dt~=0 then aux.DrawReplaceCount=0 aux.DrawReplaceMax=dt local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_DRAW_COUNT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_DRAW) e1:SetValue(0) Duel.RegisterEffect(e1,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c97697678.operation(e,tp,eg,ep,ev,re,r,rp) aux.DrawReplaceCount=aux.DrawReplaceCount+1 if aux.DrawReplaceCount>aux.DrawReplaceMax or not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown()then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c97697678.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end