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--TG ワンダー・マジシャン function c98558751.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSetCard,0x27),1) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(98558751,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c98558751.descon) e1:SetTarget(c98558751.destg) e1:SetOperation(c98558751.desop) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(98558751,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(c98558751.drcon) e2:SetTarget(c98558751.drtg) e2:SetOperation(c98558751.drop) c:RegisterEffect(e2) --synchro effect local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(98558751,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c98558751.sccon) e3:SetTarget(c98558751.sctg) e3:SetOperation(c98558751.scop) c:RegisterEffect(e3) end function c98558751.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c98558751.filter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function c98558751.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and c98558751.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c98558751.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c98558751.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function c98558751.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function c98558751.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c98558751.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c98558751.sccon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) end function c98558751.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(98558751)==0 and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end e:GetHandler():RegisterFlagEffect(98558751,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c98558751.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetControler()~=tp or not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),c) end end