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--FA-クリスタル・ゼロ・ランサー function c99469936.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),6,3,c99469936.ovfilter,aux.Stringid(99469936,0)) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(c99469936.atkval) c:RegisterEffect(e1) --destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c99469936.reptg) c:RegisterEffect(e2) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(99469936,2)) e3:SetCategory(CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1) e3:SetRange(LOCATION_MZONE) e3:SetCost(c99469936.cost) e3:SetTarget(c99469936.target) e3:SetOperation(c99469936.operation) c:RegisterEffect(e3) end function c99469936.ovfilter(c) return c:IsFaceup() and c:IsRank(5) and c:IsAttribute(ATTRIBUTE_WATER) end function c99469936.atkval(e,c) return c:GetOverlayCount()*500 end function c99469936.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT) return true else return false end end function c99469936.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c99469936.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.disfilter1,tp,0,LOCATION_MZONE,1,nil) end end function c99469936.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(aux.disfilter1,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) tc=g:GetNext() end end